FG—01AI Design Field Guide

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The curriculum

The Guide

Seven chapters, in reading order — the strategy layer above the patterns. Start at chapter one; it is allowed to talk you out of shipping.

51 min total reading time

  1. CH—01Should This Be AI At All?The most senior design decision in an AI product is made before any interface exists — and “no” is a shippable answer.7 minUpdated Jul 2026
  2. CH—02The Model Is a MaterialDesigners who can’t read an eval are designing blind — nondeterminism is a material property, and you learn materials by testing them.8 minUpdated Jul 2026
  3. CH—03Mental Models & the First Five MinutesPeople walk in with a mental model borrowed from sci-fi, search engines, or a coworker — your onboarding either corrects it or gets crushed by it.7 minUpdated Jul 2026
  4. CH—04Legibility Is the ProductIn a system that might be wrong, showing the work isn’t transparency theater — it’s the primary trust interface.7 minUpdated Jul 2026
  5. CH—05Delegation: Designing the Agentic Org ChartWhen AI acts instead of answers, the design question becomes organizational — who approves, who steers, who owns the consequence.8 minUpdated Jul 2026
  6. CH—06When It’s WrongError handling is not an edge case in AI products — it’s a core loop, and products are judged by their worst answer, not their average one.7 minUpdated Jul 2026
  7. CH—07Memory & the Long RelationshipPersonalization without legibility is surveillance with better UX — a system that remembers must show what it remembers and take corrections.7 minUpdated Jul 2026